Sudoku

Sudoku is the game of the classic number puzzle game.

This is the first game which has sound composed for the CPC version specifically by a real CPC musician. (The tune for Balloonacy was converted from the C64 tune).

The initial inception of this game was approximately 3 years ago, and the first version of it started as a Sudoku puzzle solver. The game stagnated for a while because I had difficulty making the Sudoku puzzle creator element of the game, but after finding a reasonable puzzle creation algorithm I started development again.

As of 3rd September 2008 the the game is now complete.

Amstrad CPC is the lead platform.

The final version will be available through Cronosoft.

Reviews:

"It would have been very easy for Kevin Thacker to write a very basic implementation of Sudoku... But he has put in the effort and come up with something really good for both the Amstrad and Speccy. ... There are a couple of excellent 'Oriental' styled music scores.... Overall, Cronosoft's Su-do'ku is a slick and addictive implementation of the paper based original" 9/10, Micro Mart magazine

Amstrad CPC version

Credits:

Screenshots:

Download DEMO

Sinclair Spectrum version

Credits:

Screenshots:

Download DEMO

Balloonacy

This is an arcade puzzle game. In each level you must move a balloon, first to a switch to open the exit, and then to the exit itself. The idea is simple, but the levels are challenging!

The original game was written by Richard Bayliss for the Commodore C64 and may be downloaded from his website The New Dimension: Richard Bayliss' website

Amstrad CPC version

Credits:

Notes:

This version was written for the Amstrad CPC with his permission.

The tape version has a Spectrum style loader including coloured bars in the border. It is the first game I have written using this type of fastloader.

Screenshots:

Download DEMO | Buy FULL version from Cronosoft

Stranded

This is an arcade puzzle game. In each level you must move your character from a starting square, over each square and to the exit. The idea is simple, but there are 32 challenging levels.

The original was written by Bob Smith for the Sinclair Spectrum.

A demo can be downloaded from his website: Bob's website

The full Spectrum version can be bought through Cronosoft

Amstrad CPC version

Credits:

Notes:

This is the first game I have completed for the Amstrad computer.

Screenshots:

Download DEMO | Buy FULL version from Cronosoft

Commodore C64 version

Credits:

Notes:

This is the Commodore C64 version of Stranded. It was the first game I have written for the Commodore computer and the first I have written in 6502 assembly language.

A few days after it's released it was cracked by a C64 demo group. Since then I have lost interest in writing any more C64 games.

Screenshots:

Download DEMO | Buy FULL version from Cronosoft

On the Spot

On The Spot has been developed by Distinctive Developments Ltd for use on the Liberate system. The game has subsequently been created primarily for this use but it's great fun to play on the web too!

Instructions

Pheeep, pheep, phheeeeeeep! The final whistle in the World Cup Final blows and it's all over - except the game's a draw. You survived an extra time onslaught from your opponents but have you got the mental skill and calmness of mind to win on penalties? This is your chance, this is you - on the spot.

Use your MOUSE and the LEFT MOUSE BUTTON to place six footballs within the grid which lies between the goalposts. Your opponent will also hide six footballs within the grid. Taking it in turns with your opponent you must find the hidden footballs with each one representing a goal. When a goal is scored you get to shoot again without your opponent taking a turn. The first player to score six goals wins the penalty shoot out and a World Cup Winner's Medal.

When you take a shot either a football (a goal) or a goalkeeper's hand (a save) will appear. The goalkeeper's hand will give you clues as to the whereabouts of any goals by way of a number in the top left corner of its square. This number tells you how many footballs the hand is directly next to. In the diagram shown on this page you can see that the square has a number two inside it because there are two footballs lying against it.

Using the hints provided by the save squares it soon becomes easier to guess where the footballs are hidden. With all this in mind, prepare to meet the ultimate footballing challenge....

Credits:

PLAY

Many thanks to Nigel Little (Owner of Distinctive) for giving me permission to put On the Spot on my website.


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